CRect GameRect;//保存游戏窗口矩形用 if (theApp.m_hGameHand !=NULL)//这个需要自己去保存游戏窗口句柄我保存在theApp.m_hGameHand 里 { ::ShowWindow(theApp.m_hGameHand,SW_SHOW);//把游戏显示出来 ::PostMessage(theApp.m_hGameHand,WM_SYSCOMMAND,SC_RESTORE,0);//防止游戏最小化, Sleep(200);//防止游戏窗口未弹出 //让游戏窗口置顶 ::SetWindowPos(theApp.m_hGameHand,HWND_TOPMOST,0,0,0,0,SWP_NOSIZE|SWP_NOMOVE); //获取游戏窗口的坐标 ::GetWindowRect(theApp.m_hGameHand,&GameRect); //把游戏窗口移动到屏幕中间位置防止被覆盖窗体,被覆盖的DC是无法截取的 int x = ((GetSystemMetrics(SM_CXSCREEN)-GameRect.Width())/2); int y = ((GetSystemMetrics(SM_CYSCREEN)-GameRect.Height())/2); ::MoveWindow(theApp.m_hGameHand,x,y,GameRect.Width(),GameRect.Height(),TRUE); //根据游戏窗口句柄获得游戏HDC HDC hSr = ::GetDC(theApp.m_hGameHand); //创建一个与游戏HDC兼容的HDC HDC hdc=::CreateCompatibleDC(hSr); //创建一个与游戏HDC兼容的图位 大小为游戏窗口大小 HBITMAP hbmp=::CreateCompatibleBitmap(hSr,GameRect.Width(),GameRect.Height()); ::SelectObject(hdc,(HGDIOBJ)hbmp); //::StretchBlt(hdc,0,0,GameRect.Width(),GameRect.Height(),hSr,0,0,GameRect.Width(),GameRect.Height(),SRCCOPY); ::BitBlt(hdc,0,0,GameRect.Width(),GameRect.Height(),hSr,0,0,SRCCOPY|SRCPAINT); //保存成图片,这里可以改成发送图片数据到远程机器, CBmp::SaveBmp(hbmp,"c:\\Test.bmp");//自己个bmp保存的函数好了,构建一个bmp文件头然后接上数据 ::ReleaseDC(theApp.m_hGameHand,hSr); ::ReleaseDC(this->m_hWnd,hdc); DeleteObject(hbmp); ::DeleteDC(hSr); ::DeleteDC(hdc); //取消置顶窗口 ::SetWindowPos(theApp.m_hGameHand,HWND_TOPMOST,0,0,0,0,~SWP_NOSIZE|~SWP_NOMOVE); }